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Mage Knight Co-Op Rules

We love the game Mage Knight, but the co-op rules are widely regarded as crap. The following rules have been collected primarily from Board Game Geek, an tweaked ever so slightly here, and there, in an effort to make the game cooperative and yet, still balanced. This document covers: Assistive Spellcasting Sharing of fame and loot Trading of cards, crystals, and units Modifications for Interactive cards Modifications for Interactive skill tokens Assistive Spellcasting Any number of players are able to cast spells on an ally’s turn so long as they are within 4 hexes of the ally they wish to help.